ARTIE AI-Edu Kit
IO1: Artificial Intelligence in Education: A new curriculum
Primary target groups: teachers, school authorities and policy makers at local, national and EU level
Shape: a new curriculum (pdf document on English, Croatian, Dutch, Polish and Portuguese) with a specific educational purpose: complete and interdisciplinary introduction of artificial intelligence into students' formal primary education.
Content: expected outcomes (knowledge, skills, interest, motivation); innovative methodology (PBL, GBL, STEM); activities for students, tasks, projects.
Duration of the educational program: 35 working hours for each group of students (curriculum and all materials are prepared for two target group of students: 10-12 and 13-15 years-old).
The goal is to improve student learning, develop and improve their knowledge and skills for future education, future jobs and lifelong learning.
Objectives: complete and balanced development of all students' abilities, especially in the fields of robotics, coding and artificial intelligence; training for lifelong learning and the gradual assumption of care and responsibility for our own development and life in modern society; empower students to interact effectively with others based on an appreciation of the diversity and well-being of others and to participate actively and responsibly in community life.
e-book
pdf format
IO2: Challenges and opportunities of the new era: A Handbook for Teachers 1.
Primary target groups: teachers, school authorities and policy makers at local, national and EU level
Secondary target group: students 10 - 12 years old
Shape: a handbook for teachers (pdf document on English, Croatian, Dutch, Polish and Portuguese) with a specific educational purpose: complete and interdisciplinary introduction of artificial intelligence into students' formal primary education
Content: expected outcomes (knowledge, skills, interest, motivation); innovative methodology (PBL, GBL, STEM); activities for students, tasks, projects
Duration of the educational program: 36 working hours
The goal is to improve student learning, develop and improve their knowledge and skills for future education, future jobs and lifelong learning.
Objectives: To provide teachers with tools and resources to: Define basic concepts in the field of AI; Describe functions of AI as well as current limitations; Use equipment; Apply basic principles of coding to demonstrate understanding of AI concepts; Evaluate applications of AI technologies; Create a project that uses AI to solve real-world problems; Transfer the knowledge about AI and its practical usage to their students; Take advantage of the AI; As a guide to implement and carry out AI activities as well as student workshops; As a guide to address the AI with the involvement of the school community
e-book
pdf format
IO2: Challenges and opportunities of the new era: A Handbook for Teachers 2.
Primary target groups: teachers, school authorities and policy makers at local, national and EU level
Secondary target group: students 13 - 15 years old
Shape: a handbook for teachers (pdf document on English, Croatian, Dutch, Polish and Portuguese) with a specific educational purpose: complete and interdisciplinary introduction of artificial intelligence into students' formal primary education
Content: expected outcomes (knowledge, skills, interest, motivation); innovative methodology (PBL, GBL, STEM); activities for students, tasks, projects
Duration of the educational program: 34 working hours
The goal is to improve student learning, develop and improve their knowledge and skills for future education, future jobs and lifelong learning.
Objectives: To provide teachers with tools and resources to: Define basic concepts in the field of AI; Describe functions of AI as well as current limitations; Use equipment; Apply basic principles of coding to demonstrate understanding of AI concepts; Evaluate applications of AI technologies; Create a project that uses AI to solve real-world problems; Transfer the knowledge about AI and its practical usage to their students; Take advantage of the AI; As a guide to implement and carry out AI activities as well as student workshops; As a guide to address the AI with the involvement of the school community
e-book
pdf format
IO2: Challenges and opportunities of the new era: A Handbook for Students 2.
Primary target group: students 13 - 15 years old
Secondary target groups: teachers, school authorities and policy makers at local, national and EU level
Shape: a handbook for teachers (pdf document on English, Croatian, Dutch, Polish and Portuguese) with a specific educational purpose: complete and interdisciplinary introduction of artificial intelligence into students' formal primary education
Content: expected outcomes (knowledge, skills, interest, motivation); innovative methodology (PBL, GBL, STEM); activities for students, tasks, projects
Duration of the educational program: 34 working hours
The goal is to improve student learning, develop and improve their knowledge and skills for future education, future jobs and lifelong learning.
Objectives: To provide teachers with tools and resources to: Define basic concepts in the field of AI; Describe functions of AI as well as current limitations; Use equipment; Apply basic principles of coding to demonstrate understanding of AI concepts; Evaluate applications of AI technologies; Create a project that uses AI to solve real-world problems; Transfer the knowledge about AI and its practical usage to their students; Take advantage of the AI; As a guide to implement and carry out AI activities as well as student workshops; As a guide to address the AI with the involvement of the school community
e-book
pdf format
IO2: Challenges and opportunities of the new era: A Handbook for Students 1.
Primary target group: students 10 - 12 years old
Secondary target groups: teachers, school authorities and policy makers at local, national and EU level
Shape: a handbook for teachers (pdf document on English, Croatian, Dutch, Polish and Portuguese) with a specific educational purpose: complete and interdisciplinary introduction of artificial intelligence into students' formal primary education
Content: expected outcomes (knowledge, skills, interest, motivation); innovative methodology (PBL, GBL, STEM); activities for students, tasks, projects
Duration of the educational program: 36 working hours
The goal is to improve student learning, develop and improve their knowledge and skills for future education, future jobs and lifelong learning.
Objectives: To provide teachers with tools and resources to: Define basic concepts in the field of AI; Describe functions of AI as well as current limitations; Use equipment; Apply basic principles of coding to demonstrate understanding of AI concepts; Evaluate applications of AI technologies; Create a project that uses AI to solve real-world problems; Transfer the knowledge about AI and its practical usage to their students; Take advantage of the AI; As a guide to implement and carry out AI activities as well as student workshops; As a guide to address the AI with the involvement of the school community
e-book
pdf format
ARTIE LESSON PLANS FOR YOUNGER STUDENTS
ARTIE LESSON PLANS FOR OLDER STUDENTS
DOWNLOAD: ARTIE PROGRAMS FOR PRACTICAL PROJECTS
ARTIE INTERACTIVE EDUCATIONAL MATERIALS FOR YOUNGER STUDENTS
What is artificial intelligence?
What is AI? interactive lesson
How do we use artificial intelligence in everyday life?
How can computers learn and solve problems?
How do algorithms shape our world?
How do machine learning systems recognize what they see?
Can machine learning recognize poses?
Codey Rocky meets sequences and loops
Codey Rocky drives safely and responsibly
ARTIE INTERACTIVE EDUCATIONAL MATERIALS FOR OLDER STUDENTS
Artificial intelligence in robotics
Face detection and recognition for beginners in Scratch
Programing face detection in Scratch
Programing face recognition in Scratch
Object detection and classification for beginners in Scratch
Programing object detection in Scratch
Speech recognition and generation for beginners in Scratch
Programing speech recognition in scratch
Speech-To-Text (STT) in Scratch
Programing speech generation in Scratch
Text-To-Speech (TTS) in Scratch
Project with voice-controlled object
Introduction to hardware - microcontroller, camera and motor driver
Connecting microcontroller with camera and PC and getting started
Programing a robot - object following
Programing a robot - line following